ABOUT XENITH
 
The idea for Xenith was simple—develop a scalable scifi shooter in Unreal Engine with two warring factions and expandable lore.  
 
The reality is much more complicated.
 
Xenith is the result of HatchFox Studios, a 10-person team working across 4 different timezones. The prototype is active, but demo production is on-hold until team schedules clear up.
 
In the meantime, here’s a bit of the work so far.
 

IDENTITY

CREATIVE DEVELOPMENT

NARRATIVE

The following is a snippet from a document outlining the overall story direction along with some in-game context as to lore, species, and planetary structure.