Who I Work With Most:
- Audio
- AI
- UI
- Design
- Production
If I’m not collaborating with our senior audio team to improve the player experience via dialogue, I’m interfacing with AI or Design to provide a narrative steer for features, behaviors, and level concepts.
Ask Me About…
Modular Conversations: A brand new dialogue system designed to breathe greater life into the Elite Universe.
This was my pet project, which I took through the following stages:
- Initial Concept (with input from our Principal Writer)
- Presentation + Sign-off from senior creatives
- Iteration with Audio, Design, AI
- Implementation + Maintenance
Missions: The update presented an opportunity to further define the rough-and-tumble nature of Elite. I worked with design to classify all available mission types and write objective text and NPC inbox messages using the game’s existing technical levers.
Combat Barks: The Odyssey expansion introduced a new facet of gameplay with on-foot NPC behaviour. I worked closely with AI and audio to explore all AI statuses (investigation, combat, greetings, etc.) and write call outs that were didactic but in-character for the various established NPC archetypes.
Codex Entries: Wrote 12+ codex articles detailing backstory, personality, and in-universe impact for the game’s major organizations. These organizations serve as a base for the game’s new narrative environment, and are weaved into the current galactic narrative via in-world art elements.
Infusing weapons manufacturers and tech companies with distinct character was such a fun challenge and allowed me to flex my worldbuilding muscle.