Modular Conversations: A brand new dialogue system designed to breathe greater life into the Elite Universe.
This was my pet project, which I took through the following stages:
Missions: The update presented an opportunity to further define the rough-and-tumble nature of Elite. I worked with design to classify all available mission types and write objective text and NPC inbox messages using the game’s existing technical levers.
Combat Barks: The Odyssey expansion introduced a new facet of gameplay with on-foot NPC behaviour. I worked closely with AI and audio to explore all AI statuses (investigation, combat, greetings, etc.) and write call outs that were didactic but in-character for the various established NPC archetypes.
Codex Entries: Wrote 12+ codex articles detailing backstory, personality, and in-universe impact for the game’s major organizations. These organizations serve as a base for the game’s new narrative environment, and are weaved into the current galactic narrative via in-world art elements.
Infusing weapons manufacturers and tech companies with distinct character was such a fun challenge and allowed me to flex my worldbuilding muscle.
Writer, “Exodous from Montana”
I was commissioned to write the first in a series of several short stories by the Head of Narrative at Paidia, a games company dedicated to uplifting marginalized players in e-Sports.
The story detailed the journey one of universe’s main heroes – a paleontologist named Mae – and her escape from our dimension into the werid, wonderful world of Paidia.
With a focus on inclusivity, worldbuilding and realizing Paidia’s full potential, I worked closely with Narrative to nail down the plot and details – with the opportunity to add my own touches throughout!
Read the story and listen to the audiobook here.