MAPUNLOCK:THEFLATIRONDISTRICTCUTSCENE:CECILmakescontactwithSATINatanightclub,identifiesXAVIERTEALashernexttargetandValentineRoadasathreat.SeededintroductiontoQUINN."MyBloodyValentine"MAINQUEST:-PlayerintrotoQUINN,whodeliver'sXAVIER'Smessage.SATINsenttoQUINN'Sapartmenttofindevidenceofcrimes.-FindsevidenceofXAVIER'Sguilt +breadcrumbsoftheValentineRoadcabalAUXILIARYQUESTS:-VendorUnlock:Fence-MissingPersonCase (triggersamulti-actquestchain)-IntrotoDARIO,TheCoalition'sR&Dchairwhorequestschemicalagentsfromarivallab.ReceivesFORGEDDATAasareward.HasthePlayercompletedthedistrict'sstoryquest?POINTSOFINTEREST:-CoalitionHQ-SATIN'SApartment-Vendors(fullbreakdowninblue)NOYES[MANDATORY][OPTIONAL]-V/OmessagefromCECILinformingSATINofXAVIER'Swhereabouts-GUIwaypointaddedtotheminiandpropermaps-Journalentryadded,GUInotificationTRIGGEREDONMISSIONGENERATION:XAVIER'SHITMISSIONGENERATEDPLAYERentersTEAL'SpenthouseTRIGGEREDONARRIVAL:-GUIObjectivepop-up "EliminateXavierTeal"
METHOD1:ConventionalMETHOD2:PoisoningMETHOD3:FeignedSelf-InflictTRIGGEREDONEXIT:ThePlayereliminatesXAVIERwithameleeweaponorfirearm.MISSIONSTARTMISSIONENDIsXAVIERTEALdead?NOYESCONVENTIONALPOISONING(BEYOND)IfthePlayerisspottedbyAIatanypointduringthemission,combatloopinitiatesuntiltheAIareeithereliminatedorthePlayerescapestheirlineofsight.ThePlayerslipsthepoisonintoXAVIER'Smealorafter-dinnerdrink.
[Prerequisite:Playerhaspurchasedpoisonfromthedistrict'sfenceandhasitintheirinventory]
[Prerequisite:PlayerhascompletedDARIO'SsidequestandobtainedFORGEDDATAfromR&D][Prerequisite:N/A]
PlayerplantsFORGEDDATAonXAVIER'SPC,thenpusheshimoveranyofthemultiplebalconiesaroundhispenthouse.PLAYERexitsTEAL'SpenthouseBONUSES:"GhostMode":ThePlayeravoidsbeingseenbyallhostileAI."SoleFocus":ThePlayeronlyeliminatesXAVIER -noexcesscasualties."WiththeQuickness":ThePlayercarriesoutthehitwithinthetimelimit.ELIMINATIONMETHODS:-SATINtoCECILviaV/O,informsHQthatthehithasbeencarriedout;CECILtellshertolaylowandreporttoHQwhenshe'sreadytodebrief-GUIObjectivepop-up:"MissionComplete:EliminateXavierTeal"-Journalentryupdated,GUInotificationCOALITIONR&D:LedbyDARIO,TheCoalition'sR&Ddivisionprovidesalloperativeswithastandardsuiteofweaponry,withcustomadd-onsandgadgetsprovidedforthosetheyfavor. ThePlayercanunlockcustomweapons,upgradesandcosmeticsnotfoundelsewherebycompletingreputationquestsforDARIO.VENDORSFENCE:OffersthePlayerblackmarketitemsnotfoundelsewhereingame,andbuysstolenitemsatahigherpricethanthestandardpawnshop. Unlikeothervendortypes,fencesareuniqueperdistrict.Whiletheproductcategoriesarethesame,theirpersonalitiesandofferingswillvaryslightlyperneighborhood. FencesofferupgradesidequestsafterthePlayeracquiresenoughReputationwiththem. WEAPONSDEALER:DifferentfromTheCoalition'sR&Ddivision,whichoffersthePlayerstandard-issueweaponry,weaponsdealersaresavvycharacterswhoprovidetheplayerwitharangeofweaponsincludingbutnotlimitedto:-Guns-Knives-MeleeWeapons-GrenadesandControlledDetonationDevices-HeavyweaponryTheyoperatelegally,butwillpresenttheiroff-the-booksinventorytoSATINifshepaysthemafeenottoaskquestions.CLOTHING:Giventhearrayofsituations,personalitiesandsocialscenesthatSATINencountersasaCoalitionoperative,itisessentialthatshecanblendintoanygivencrowd. Clothingvendorsareposedthroughoutthecitytoaidwiththis,classedintothefollowingbands:-Low-costcasualclothingwithNPCstaffwhoarepolite,butsomewhathands-off. Common:-Mid:Fairlypricedmid-rangeclothingthatskewstowardthetrendyprofessionalset.TheNPCsattheselocationsareabitmoreinvolved,butoverallcordial.-Premiumofferingswithafocusonthepurchaseexperience.TheNPCsattheselocationsaredesignedtomaketheplayerfeelspecialwhenbuyingitems. Luxury:MAINQUEST:TransitiontoActIMidpoint-SATINdebriefswithCECIL,mentionsfindingevidenceofthecabal;identifiesthenexttarget:artdarlingLIZAMIRELLE.-Breadcrumbsthenextin-gameneighborhoodandopensaseriesofprepquestsinpreparationforActII. -PrepquestsdesignedtogetPlayertotheminimumrecommended "level"(treestats,gearandvendorunlocks –NOTaspecificnumber)beforeun-gatingtheneighborhood.FEIGNEDSELF-INFLICTPartialActIPlotGraph